Skip to main content

Guides

Fantasy football playoffs: your odds, your schedule, and how to win the title

GuidePlayoffs8 lessons

By

The short version

The regular season only decides who gets into a bracket, and after that one bad week ends your year. So judge your team by its playoff odds and its points, not its record, which carries a lot of luck. At the deadline, a redraft team buys unless it is out of it; in dynasty, a young roster on the bubble holds and an old one sells. Use playoff schedules to break ties, never to make the decision. And when the games get close, the favorite plays it safe while the underdog swings.

The eight lessons

  1. Lesson 1: How the playoffs workSeeds, byes and the tiebreaker.
  2. Lesson 2: What your odds meanSixty percent is not safe.
  3. Lesson 3: Luck against qualityPoints for and the all-play record.
  4. Lesson 4: Buy, hold or sellDecide by odds, not by record.
  5. Lesson 5: Playoff schedulesA tiebreaker, not a plan.
  6. Lesson 6: FAAB and roster spotsSpend for the weeks that count.
  7. Lesson 7: Win-or-go-home lineupsFloor when favored, ceiling when not.
  8. Lesson 8: When you are outBrackets, spoilers and the pick.

Lesson 1 of 8

How fantasy playoffs work: the regular season is a qualifier

Most of a fantasy season is spent chasing a record, but the record only buys you two things: a place in the bracket and a seed inside it. Once the playoffs start, each round is one head-to-head game, and a team that went 11-3 loses to a team that went 7-7 just as easily as it would in October. The title goes to the team that is good in December and gets through three straight weeks of it.

Your commissioner sets most of the rules, and they differ more than people assume. On Sleeper the number of playoff teams is whatever your league chooses, and it can be changed until the playoffs begin. Sleeper's own blog says the usual range is four to six teams and that most leagues start in week 15. Here is the six-team shape, which is the one I see most often:

A six-team playoff, round by round

The common six-team shape Sleeper's own blog describes, with reseeding switched on. Your league's settings decide the size, the start week and whether the final runs one week or two.

In a six-team playoff the top two seeds skip the first round. Seeds 3 and 6 and seeds 4 and 5 play in round one. With reseeding on, seed 1 then meets the lowest seed left. The two winners play for the title, in one week or across two.

  1. Round 1

    Week 15 in a league that starts its playoffs there

    • Seed 1: bye
    • Seed 2: bye
    • Seed 3 against seed 6
    • Seed 4 against seed 5
  2. Semifinals

    Week 16

    • Seed 1 against the lowest seed left
    • Seed 2 against the other winner
  3. Final

    Week 17, or weeks 16 and 17 combined in a two-week final

    • The two semifinal winners
View the numbers behind this chart
The three rounds of a six-team playoff and who plays in each.
RoundWhenGames
Round 1Week 15 in a league that starts its playoffs thereSeed 1: bye. Seed 2: bye. Seed 3 against seed 6. Seed 4 against seed 5.
SemifinalsWeek 16Seed 1 against the lowest seed left. Seed 2 against the other winner.
FinalWeek 17, or weeks 16 and 17 combined in a two-week finalThe two semifinal winners.

Seeds, byes and the tiebreaker

Seeding runs on overall record. When two teams finish level, the tiebreaker is where most leagues quietly differ, so it is worth knowing yours before week 14:

The default standings tiebreakers on three platforms, from each platform's help centre. Your league may have changed them.
PlatformWhen records are level
SleeperPoints for, then higher points against, then a coin toss unless the commissioner sets custom seeding.
ESPNPublic leagues: points for, then head-to-head record. Private (League Manager) leagues: head-to-head record, then points for, and the league manager can reorder them.
YahooTotal points for, then points in the most recent matchup.

Points for is the big one. On Sleeper and Yahoo, a close race for the last spot is often settled by total points rather than by any game, which is why an unlucky team that scores a lot is in better shape than its record says. The glossary entry on points for and against explains the pair.

A first-round bye is worth more than it looks. It is one fewer one-game round to survive, and in a six-team field without divisions only the top two seeds get one. On Sleeper, a playoff game that ends level goes to the higher seed as well, so seeding still pays in the bracket itself.

Three settings that change the math

  • The league median. On Sleeper this optional setting gives every team a second result each week: a win for beating the league median, the average of the two middle scores, and a loss for falling short. It applies to the regular season only. It doubles the games in your record and takes a lot of the schedule luck out of the standings.
  • Reseeding. With Sleeper's reseeding toggle on, the highest seed left always plays the lowest seed left. Without it, the bracket is fixed from the start.
  • Divisions. On Sleeper, division winners get in automatically and take the top seeds, and in a six-team playoff the byes go to the two division winners with the best records. A division can put a worse team ahead of you.

Key idea

The regular season buys a place and a seed, nothing else. Know how many teams get in, who gets a bye, and what breaks a tie in your league, because all three decide how much a win in November is worth.

Lesson 2 of 8

What playoff odds actually mean, and why 60 percent is not safe

Playoff odds are a share of simulated seasons. A tool plays out the rest of your season thousands of times, each time with a little different luck, and counts how often you finish inside the line. Sixty percent means you made it in six seasons out of ten. It also means you missed in four. A team at 60 percent is a bubble team with a slight edge, and it should be acting like one: still buying, still grinding the waiver wire.

Your record is only half of the input. The other half is how good your team is from here, and that is why a 4-2 team can be worse off than a 3-3 team. In the guide's teaching model, a twelve-team league with six spots, a 4-2 team that wins 40 percent of its weeks from here makes the playoffs 54 percent of the time. A 3-3 team that wins 65 percent of its weeks makes it 78 percent of the time. The first team has banked a win the second has not, and it will lose more of the eight games that are left.

Real data backs the shape. Alex Cates looked at more than 100,000 teams in 2019 and 2020 ESPN leagues of ten teams with four playoff spots. A team that finished with 8 wins made it 60 percent of the time, 9 wins 91 percent, and 7 wins only 20 percent. A 3-0 start carried about 76 percent odds and an 0-3 start about 8 percent, so three games in, nobody was finished and nobody was safe.

Put your own record into the worksheet below. It is a simplified model, and it says so, but it moves the way the real odds move.

Try it: the playoff odds worksheet

A teaching model, not a forecast for your league. It assumes every other team is an even bet each week, settles standings ties with a coin flip, and knows nothing about your roster beyond the strength you pick. Power Pulse is the real version. Nothing is saved.

Teams in your league
Teams that make the playoffs
How good is your team, honestly?

Where it ranks on points per week, not on record. Power Pulse's Pts / wk column is the honest answer.

What kind of roster is it?

In this model

3-3: 50 percent playoff odds. Bubble. Deadline call: Buy.

8 games left, about 7.0 wins expected by the end. 6 of 12 teams get in.

Deadline call: Buy. This is where one starter moves the odds the most. Buy the player who fills your weakest lineup slot, and pay with bench depth.

Why a loss in week 13 hurts more than one in week 3

The later a game comes, the fewer games are left to make it up, so each result moves your odds further. For a team sitting exactly at .500 the effect roughly doubles over the season:

What one game is worth, week by week

The guide's teaching model, not Power Pulse: a twelve-team league with six playoff spots and a fourteen-week season, every team an even bet each week, standings ties settled by a coin flip. Each pair of bars is a team at .500 going into that week, after a win and after a loss.

In this model a team at .500 is a coin flip to make the playoffs every week of the season, but the game in front of it matters more and more. A win in week 1 takes its odds to 60 percent and a loss to 40, a swing of 20 points. In week 13 the same game moves it from 30 to 70 percent, a swing of 40 points.

  • Left bar: odds after a win
  • Right bar: odds after a loss
View the numbers behind this chart
Playoff odds for a .500 team after a win and after a loss, by week, in the guide's teaching model.
WeekRecord going inOdds after a winOdds after a lossSwing, points
Week 10-060%40%20
Week 31-161%39%21
Week 52-261%39%23
Week 73-363%37%25
Week 94-464%36%28
Week 115-566%34%33
Week 136-670%30%40

This is why the weeks before the deadline feel so loud. A game in week 11 moves a .500 team's odds about 60 percent more than a game in week 1 does, and that is exactly when you are deciding whether to trade for help.

Key idea

Playoff odds are your record plus how good your team is from here. Sixty percent means you miss four seasons in ten, and a strong 3-3 team can be better placed than a weak 4-2 one.

Try it. Sync your Sleeper league and Power Pulse plays out the rest of your season thousands of times on your real schedule and your league's own bracket, with the median game when your league uses one. Every team gets playoff odds and a projected record. It seeds by wins and then points for, assumes the bracket reseeds every round, and does not model divisions.

Open League Pulse

Lesson 3 of 8

Luck against quality: points for, record and the all-play record

Head-to-head scoring hands out wins partly at random. Your score does not decide your game by itself; your opponent's score that week does the rest, and you have no say in it. Score 125 in the week your opponent posts 130 and you lose to one of the best weeks anybody had. Score 98 against a team that put up 92 and you win with one of the worst.

The all-play record takes the draw out. It plays your score each week against every other team's score that week, as if you had played the whole league, and adds it up. Two teams can score exactly the same points and end up three games apart in the real standings:

Same points, opposite records

An invented six-team league where everyone plays everyone once. The scores are made up. The all-play records are worked out by the same code the Luck index on the Schedules page runs.

Team A and Team B both scored 540 points over five weeks. Team A went 4-1 and Team B went 1-4. Played against every team every week, Team A was 15-10 and Team B was 12-13: three all-play wins apart, where their real records are three games apart in five weeks. Team A's all-play record was the best in the league and Team B's sat in the middle of it.

  • Team A: 540 points, 4-1

    All-play 15-10, a 60 percent win rate

    1. Week 1: Won98 to 92, against Team F
    2. Week 2: Won104 to 97, against Team E
    3. Week 3: Won101 to 95, against Team D
    4. Week 4: Lost118 to 125, against Team C
    5. Week 5: Won119 to 102, against Team B
  • Team B: 540 points, 1-4

    All-play 12-13, a 48 percent win rate

    1. Week 1: Lost121 to 124, against Team E
    2. Week 2: Won99 to 96, against Team C
    3. Week 3: Lost112 to 118, against Team F
    4. Week 4: Lost106 to 111, against Team D
    5. Week 5: Lost102 to 119, against Team A
View all six teams as a table
Every team in the invented league: points, real record, all-play record and the luck figure, which is real win rate minus all-play win rate.
TeamPointsRecordAll-playLuck, points
Team A5404-115-10plus 20
Team B5401-412-13minus 28
Team C5393-212-13plus 12
Team D5252-311-14minus 4
Team E5383-213-12plus 8
Team F5282-312-13minus 8

How big can the gap get? Tony ElHabr measured it across six seasons of one ten-team ESPN league: the most extreme 5 percent of seasons were about 22 points of win rate away from their all-play record, which he puts at about three wins over a 14-game season. That is the difference between a bye and missing the playoffs, earned by nobody.

So when you size up your team, and every rival you might trade with, look at three numbers: record, points for and all-play. When they agree, believe them. When the record is well ahead of the other two, the team has been lucky and its odds are thinner than its place in the standings. When it is well behind, the team is better than it looks, and it is the one to worry about in a playoff game.

Key idea

Your record tells you where you stand. Your points for and your all-play record tell you how good you are, and in a one-game playoff round, only how good you are counts.

Try it. In a synced league, the Schedules page has a Luck index: every team's real record set against its all-play record, ranked from luckiest to unluckiest, using every week that has been played. In a league with a median game, the real record includes those extra games and the all-play record does not, so read the gap with that in mind.

Sync a league for its Luck index

Lesson 4 of 8

The trade deadline: buy, hold or sell by odds, not by record

The trade deadline is the last point where you can change your roster by more than a waiver claim. On Sleeper it is tied to the final game of the NFL week your commissioner picks, and it can be moved or switched off, so look it up in your league settings rather than assuming. In the leagues I play in it has fallen anywhere from week 10 to week 13.

The call has two inputs. The first is your odds band, from Lesson 2. The second is what happens to your roster after the season. In redraft the answer is nothing: every player you hold is worth zero in January, so a long shot has almost nothing to lose by pushing in. In dynasty, a player you trade away is gone for years, and whether that matters depends on how old your core is.

Buy, hold or sell, by odds and by roster

The guide's own rule of thumb, not a model. Find your playoff odds band down the side and your kind of roster across the top.

Redraft teams buy in every band except out of it, where they hold and play it straight, because nothing they hold is worth anything in January. A young dynasty roster sells only when it is a long shot or worse, holds on the bubble, and buys small when it is likely in. A veteran dynasty roster sells from the bubble down and buys only when it is likely in or safe.

  1. Out of it (under 10 percent)

    • Redraft or keeperHold
    • Dynasty, young coreSell
    • Dynasty, veteran coreSell
  2. Long shot (10 to 35 percent)

    • Redraft or keeperBuy
    • Dynasty, young coreSell
    • Dynasty, veteran coreSell
  3. Bubble (35 to 65 percent)

    • Redraft or keeperBuy
    • Dynasty, young coreHold
    • Dynasty, veteran coreSell
  4. Likely in (65 to 90 percent)

    • Redraft or keeperBuy
    • Dynasty, young coreBuy small
    • Dynasty, veteran coreBuy
  5. Safe (90 percent and up)

    • Redraft or keeperBuy small
    • Dynasty, young coreBuy small
    • Dynasty, veteran coreBuy
View the grid with the reason for every cell
The deadline call for every odds band and kind of roster, with the reason.
Odds bandRedraft or keeperDynasty, young coreDynasty, veteran core
Out of it, under 10 percentHold. Nothing carries over and the season is gone, so there is nothing to buy for and nothing worth selling for. Do not hand your best players to a friend. Set a real lineup every week and let the race stay fair.Sell. Sell anything older than your core to a contender, and keep the young players. Your season is next year, and your own pick is climbing.Sell. An old roster outside the picture is losing value every week. Sell the veterans now, while contenders are still paying for this season.
Long shot, 10 to 35 percentBuy. In redraft nothing you hold is worth anything in January, so a long shot has little to lose. Trade depth and bench stashes for starters and push.Sell. Sell anything older than your core to a contender, and keep the young players. Your season is next year, and your own pick is climbing.Sell. An old roster outside the picture is losing value every week. Sell the veterans now, while contenders are still paying for this season.
Bubble, 35 to 65 percentBuy. This is where one starter moves the odds the most. Buy the player who fills your weakest lineup slot, and pay with bench depth.Hold. A young bubble team should not sell youth to chase this season. Add a cheap veteran if one is there, and let next season arrive.Sell. A veteran core on the bubble is the one team with no good reason to wait. Unless one trade puts you clearly in, sell before the price falls.
Likely in, 65 to 90 percentBuy. You are probably in, so buy for the playoff weeks rather than for the standings: a starter who raises your ceiling in a one-game round.Buy small. Push, but pay with far-off picks and older depth rather than the young core that makes you good next year too.Buy. This may be your window's last good season. Buy points with picks two years out, and keep one first so the next rebuild is not from zero.
Safe, 90 percent and upBuy small. Your spot is settled. Spend only on upgrades that change your starting lineup in the playoff weeks, and add injury cover at your thinnest position.Buy small. Push, but pay with far-off picks and older depth rather than the young core that makes you good next year too.Buy. This may be your window's last good season. Buy points with picks two years out, and keep one first so the next rebuild is not from zero.

Two cells are worth a second look. A young dynasty team on the bubble should hold, because selling youth to chase a coin-flip season throws away the season you are actually built for. A veteran dynasty team on the bubble should usually sell, because its players lose value every week and there is no next year for them to be good in. The dynasty guide's lesson on picking a lane goes further into both.

What to buy, and what to pay with

  • Buy for your weakest starting slot. A trade that upgrades a bench player does nothing for your odds. The one that replaces your worst starter does the most.
  • Pay with players who do not start. Your bench depth is worth more to a team with injuries than to you, and in redraft it is worth nothing to you in January.
  • Buy for the playoff weeks. If you are likely in, you are contending, and the standings no longer need you. A player who is hurt now and back for week 15 can be the best buy on the market.
  • Sell to the teams that need it most. The team sitting seventh with good points is the one most willing to overpay, and the trade guide's lesson on why your record decides the trade explains how to pitch it.

Key idea

Decide at the deadline from your odds band and the age of your roster. Redraft teams buy unless they are out of it. Old dynasty teams on the bubble sell. Young ones hold.

Try it. Inside a synced league, Trade Ideas runs your season before and after any trade you propose and shows the change in your projected wins, your playoff odds and your title odds, beside what the deal does to your roster's value.

Sync a league for Trade Ideas

Lesson 5 of 8

Playoff schedules: a tiebreaker, not a plan

Every December someone in your league trades for a player because his team plays three soft defenses in weeks 15 to 17. The instinct is sound, because those are the weeks that decide the title. The weight people put on it is too much. Even Establish The Run, whose playoff schedule rankings come out every August, says a playoff schedule should serve at the very least as a tiebreaker when you are stuck between two players, and warns against ignoring everything else to chase an easy one.

Two things limit it. First, a matchup can only move a projection so far. In FF Beacon's projections the opponent adjustment is capped at 15 percent either way by default, and receivers and quarterbacks get none at all.

How far a matchup can move a projection

Three invented players. Each bar runs from the worst matchup to the best, using the limits FF Beacon's projections apply by default: at most 15 percent down or 15 percent up. The white tick is the projection itself. By default receivers and quarterbacks get no matchup adjustment at all.

With a 15 percent limit either way, Player A's 16 points can fall no lower than 13.6 and Player C's 11 can rise no higher than 12.6, so no matchup makes Player C the better start. Player B's 13.5 points overlap Player A's range, so between A and B a matchup can decide it.

View the numbers behind this chart
Each invented player's projection and the range a matchup can move it to.
PlayerProjectionWorst matchupBest matchup
Player A16.013.618.4
Player B13.511.515.5
Player C11.09.312.6

Second, matchups are hard to see coming. When we checked whether a defense's matchup number in one season said anything about the same number the next, it held up modestly for running backs and team defenses and not at all for receivers and quarterbacks. That is why those two get no adjustment. A schedule that looks soft in September is a guess about what a defense will look like in December, and defenses change: injuries, coaching, and a team that has stopped playing for anything.

Power Pulse itself does not shift anybody's playoff odds for the NFL matchups their players face in weeks 15 to 17. It plays the playoff rounds from each team's average projected week over the rest of the regular season, which is the honest thing to do in October. The glossary entry on strength of schedule has the rest.

Key idea

Pick the better player. When two players are close enough that a matchup could flip them, let the playoff schedule break the tie.

Try it. The Start / Sit tool puts two to eight players side by side for one week, so you can see how close the call really is before you let a matchup decide it.

Compare two players

Lesson 6 of 8

Spending FAAB and roster spots for the run

Leftover FAAB in January bought you nothing. A contender should reach the playoffs close to empty, and the FAAB guide's lesson on when to spend it all sets out the three conditions for emptying the budget on one player: he is a league-winner, you are contending, and he fills a hole.

One thing to know about the numbers. With a Sleeper league connected, the FAAB calculator prices a claim over the regular-season weeks you have left and runs your season before and after it, so the playoff odds it shows are real. It does not add the playoff weeks themselves. For a player you want mostly for weeks 15 to 17, the calculator's number is a floor, and the rest is your judgment. And if your playoff odds are 5 percent or lower, it will not tell you to empty the budget, however good the player looks.

The last three bench spots

  • Cover your thinnest position. One injury in week 15 should not leave an empty slot. A backup who would start for you beats a stash who would not.
  • Hold the handcuff that matters. The backup to your own starting running back is worth a spot now in a way he was not in September.
  • Cut the long-term stash in redraft. A player who might matter next year does not matter in this league next year.
  • Think about the other bracket. Grabbing a player your likely playoff opponent needs is a legitimate move in the weeks before the playoffs.

Key idea

Spend the budget before the playoffs, not in them, and fill the end of your bench with players who could start for you in week 15.

Try it. Connect your Sleeper league and the calculator shows what a claim does to your weekly points, your projected wins and your playoff odds, with a bid, a higher bid to be sure of him, and a walk-away line.

Open the FAAB calculator

Lesson 7 of 8

Setting a lineup when one loss ends your season

In the regular season you want the most points over many weeks. In a playoff round you want to beat one team, once. Those are different goals, and the difference shows up in how much a player's score swings from week to week.

If you are the favorite, the only way you lose is a bad week, so you want players whose bad weeks are still decent. If you are the underdog, a normal week loses, so you need the players who can have a great one. Same projected points, different choice:

Steady or streaky, against the same opponent

Invented lineups against an opponent projected for 120 points. Each pair projects for the same total; the streaky one has twice the spread. The win chances come from the same formula Power Pulse uses for a weekly matchup.

As the underdog, projected 108 to 120, the steady lineup wins 31 percent of the time and the streaky one 36 percent. As the favorite, projected 132, it flips: the steady lineup wins 69 percent and the streaky one 64. Same points either way; only the spread changed.

View the numbers behind this chart
Win chance for each invented lineup.
SituationLineupSpread, pointsWin chance
Underdog, projected 108Steady lineup1431%
Underdog, projected 108Streaky lineup2836%
Favorite, projected 132Steady lineup1469%
Favorite, projected 132Streaky lineup2864%

The effect is real and it is not huge, a few points of win chance. That means it breaks ties between players with similar projections. It does not justify benching a much better player for a lottery ticket. Start the best players you have, then lean on spread for the last spot or two.

Try it: floor or ceiling?

Four playoff lineup calls, with invented numbers. Say which way each one should lean. Nothing here is saved.

  1. Call 1: Semifinal. You are projected for 118 and your opponent for 131. Your flex is a steady back or a receiver who scores big or not at all.

  2. Call 2: First round. You are projected for 134 and your opponent for 112. The same flex choice.

  3. Call 3: Final. You are projected for 127 and your opponent for 119. Your two tight ends project the same: one catches six balls every week, the other scores once every few weeks.

  4. Call 4: Semifinal. Going into the last game of the week you trail by 20, and your flex has not played yet. You can start a player who averages 12 steady points or one who averages 10 with a few 25-point weeks.

0 of 4 answered

Key idea

Favored, play for the floor. Underdog, play for the ceiling. Either way the choice only matters between players with similar projections.

Try it. On the Lineups page of a synced league, the slot label beside each starter opens a what-if: swap him for anyone on your bench and see your projected points before and after. During the regular season it also shows your chance of beating that week's opponent, so build the habit before December.

Open League Pulse

Lesson 8 of 8

When you are out: consolation brackets, spoilers and the pick you are playing for

Missing the playoffs does not have to end your season. On Sleeper, up to eight of the teams with the worst records go into a second bracket, and it comes in two kinds:

Two ways Sleeper runs the bracket for teams that miss

From Sleeper's help centre. Up to eight of the teams with the worst records enter whichever one your league uses.

In a consolation bracket the winner of each game moves on and the last team standing wins it. In a Toilet Bowl the loser moves on, so every team is trying to win its way out, and the last team left finishes last in the league.

  • Consolation bracket

    The winner of each game advances.

    The last team standing is the consolation winner.

    Each week: win

  • Toilet Bowl

    The loser of each game advances.

    The last team left is the league's last place.

    Each week: win, to get out early

View the numbers behind this chart
How the two brackets for non-playoff teams work on Sleeper.
BracketWho advancesHow it endsWhat you want each week
Consolation bracketThe winner of each game advances.The last team standing is the consolation winner.Win
Toilet BowlThe loser of each game advances.The last team left is the league's last place.Win, to get out early

The consolation bracket is a small prize. The Toilet Bowl is a small punishment, and it is built to keep every eliminated team trying to win, because losing keeps you in it. The league median, if your league uses one, does not apply in either bracket.

Play it straight

Before the bracket, there are the last regular-season weeks, and an eliminated team decides other people's seasons. Set a full, honest lineup every week. Your league will remember the manager who started three injured players against the team fighting for sixth.

In dynasty the calculation is different. Next year's rookie draft order is usually set by the standings or by a bracket your league chooses, and tanking for a better pick is an open strategy in plenty of dynasty leagues. Read your league's rules on how draft order is set before you plan around it, because leagues do it many different ways. Then sell what a contender will pay for, which the dynasty guide's lesson on rebuilding covers step by step.

Key idea

Out in redraft, set a real lineup and let the playoff race stay fair. Out in dynasty, know how your league sets the draft order, then sell to the teams still playing.

Been there

Mistakes I see every year

  • Standing still at 60 percent. Four seasons in ten, that team misses. It should be buying.
  • Trusting a lucky record. A 7-3 team that is eighth in points for is closer to the bubble than the standings say.
  • Selling a strong 3-4 team. If your points and your all-play record are good, the wins tend to follow. Check them before you fold.
  • Trading for a playoff schedule. A worse player with soft matchups is still usually the worse start.
  • Hoarding FAAB into December. The budget is for the weeks before the playoffs, not after them.
  • Chasing spread as the favorite. The team that is expected to win should take the steady option.
  • Not knowing the tiebreaker. Points for settles more playoff spots than head-to-head results do on Sleeper and Yahoo.
  • Missing the deadline. It is a setting, it can be earlier than you think, and it does not wait.

Start to finish

A worked example, with made-up numbers

Say it is week 10 in a twelve-team redraft league on Sleeper. Six teams make the playoffs, the top two get byes, the regular season runs 14 weeks and points for breaks ties. You are 4-5. Here is the whole method, in order.

An invented redraft team walked through the way this guide reasons. Every number here is made up.
StepThe questionThe answer
1. OddsWhat are my playoff odds?Power Pulse says 38 percent. That is the bubble, not out of it.
2. LuckHow good is the team, honestly?Fourth in points for, with an all-play record of 55-44. The 4-5 is unlucky. The team is better than the record.
3. CallBuy, hold or sell?Redraft on the bubble: buy. Nothing on this roster is worth anything in January.
4. TargetWhere does one player help most?The flex, which has averaged 7 points. A 14-point receiver adds about 7 a week.
5. PriceWhat do I pay with?Two bench running backs who have not started since week 4.
6. CheckWhat does it do to my season?Trade Ideas shows projected wins up by half a game and playoff odds from 38 to 49 percent.
7. TiebreakTwo receivers look equal. Which one?The one with the better weeks 15 to 17 matchups. Only now does the schedule get a vote.
8. Week 15I made it as the six seed and I am projected 12 points behind. What now?Underdog. For the last flex spot, start the player with the bigger ceiling.

Notice what did not decide anything: the 4-5 record on its own, and the playoff schedule until step 7. Change one fact and the answer flips. Make it a dynasty league with a core of 29-year-olds, and step 3 becomes a sale, because a veteran roster on the bubble loses value every week it waits.

Pre-flight

Before your trade deadline

Eight checks, one roster. Run through them the week before your deadline. If you cannot tick one, that is the thing to work out before you trade.

The eight checks

Nothing here is saved. Tick through it the week before your trade deadline.

0 of 8 checked

FAQ

Questions, answered

How do fantasy football playoffs work?

The regular season is a qualifier. After it ends, usually after week 14, the top teams in the standings enter a bracket, most often four or six of them. In a six-team playoff the top two seeds get a first-round bye and the other four play. Each round is one head-to-head game, the winner moves on, and the last team standing is the champion. Some leagues play a two-week final that adds weeks 16 and 17 together.

How many teams make the playoffs in fantasy football?

Your league decides. On Sleeper the commissioner sets the number and can change it until the playoffs begin. Sleeper's own blog puts the usual range at four to six teams, and ESPN public leagues send four. A bigger playoff field makes the regular season matter less and the playoff weeks matter more.

What is the tiebreaker in fantasy football standings?

On Sleeper, when records are level, points for decides it, then higher points against, then a coin toss unless the commissioner sets custom seeding. Yahoo also uses total points for. ESPN public leagues use points for first, while ESPN private leagues default to head-to-head record first and let the league manager reorder the list. Check your own league's settings before you count on one.

Are 60 percent playoff odds good?

They are better than a coin flip and a long way from safe. Sixty percent means that in four seasons out of ten this team misses. Treat 60 percent as a bubble team that should still be buying, not as a team that has earned the right to stand still.

Should I buy or sell at the fantasy trade deadline?

Decide from your playoff odds and the kind of roster you have, not from your record. In redraft, buy unless you are out of it, because nothing you hold is worth anything in January. In dynasty, a young roster on the bubble should hold, and a veteran roster on the bubble should usually sell before the price falls. A team that is likely in should buy for the weeks the playoffs are played in.

What is the league median on Sleeper?

It is an optional second game every week. Your score is compared with the league median, the average of the two middle scores that week, and you get an extra win for beating it or an extra loss for falling short. It applies to the regular season only, not to the playoffs or the consolation bracket, and Sleeper describes it as a way to reduce bad luck in head-to-head scheduling.

What is the Toilet Bowl in fantasy football?

It is a bracket for teams that missed the playoffs where the loser of each game moves on. On Sleeper up to eight of the teams with the worst records enter it, and the team left at the end finishes last in the league. The opposite setting is a consolation bracket, where the winner moves on instead.

Do fantasy playoff schedules matter?

Less than the rankings articles suggest. A matchup moves a projection by a limited amount, and matchup strength measured one season holds up poorly the next, especially for receivers and quarterbacks. Use weeks 15 to 17 opponents to break a tie between two similar players, not to pick a worse player over a better one.

Where the numbers come from

Sources

Every platform rule and published figure on this page comes from one of these, read at the source. The worksheet and the week-by-week figure come from the guide's own teaching model and say so. The luck and lineup figures use invented teams run through the same functions the Schedules page and the Lineups what-if use. Everything else is invented to show a shape, and says that too.

Next

Run it on your own league

Your real odds are on League Pulse: sync a Sleeper league and the Power Pulse page simulates the rest of your season, the Schedules page shows your Luck index, and Trade Ideas prices any deadline deal in wins as well as value. The trade guide covers judging one offer before you send it, the FAAB guide covers the waiver wire, and if you play dynasty, the dynasty guide's contender playbook is the other half of Lesson 4. Bye, seed, median and the rest of the vocabulary are in the glossary.

On the bubble

Not sure whether to buy or sell? Ask people who have been there.

Post your record, your odds and the trade you are looking at in our Discord, and real players will tell you whether they would push or fold, free. I am in there too.