The short version
Bid on what a player does for your lineup, not on how loud the hype is. A new every-week starter is worth a big chunk of your budget. A one-week streamer is worth a few dollars. Your money is worth more in September than December, so do not sit on it. And the most expensive mistake on the waiver wire is winning an auction you should have lost.
Bidding on someone tonight? The free FAAB calculator prices one claim against your roster in a few seconds. This guide is the reasoning behind it.
The nine lessons
- Lesson 1: What FAAB isA blind auction, not a queue.
- Lesson 2: The one ruleWeeks started times points over the cut.
- Lesson 3: How much to bidFour kinds of pickup, four bands.
- Lesson 4: TimingA September dollar and a December dollar.
- Lesson 5: Reading the roomYou only have to beat one person.
- Lesson 6: Who to dropEvery add is also a cut.
- Lesson 7: When to spend it allThree things have to be true.
- Lesson 8: Dynasty and rookiesA stash is worth next year, not this Sunday.
- Lesson 9: Chopped and guillotine leaguesA whole roster hits the wire every week.
Lesson 1 of 9
What FAAB is, and how it differs from waiver priority
FAAB stands for free agent acquisition budget. At the start of the season every team in your league gets the same pot of fake money, usually 100 dollars, sometimes 200 or 1,000. When a player is on waivers and more than one of you wants him, you each write down a secret bid. When waivers process, usually early Wednesday morning, the highest bid wins the player and that money is gone for the year. Everyone else keeps theirs.
The older system is waiver priority. There is a queue, it usually starts in reverse standings order, and the team highest in the queue gets the player. Use your spot and you drop to the back. Priority asks you whether a player is worth your place in line. FAAB asks you what he is worth in dollars you cannot get back, which is a harder and more interesting question, and the reason most leagues I play in have switched.
Two mechanics matter more than people realize. First, bids are blind, so you are never just pricing the player, you are guessing what the room will pay. Second, ties are settled by your league's rules, often by waiver priority or by a coin flip, so check your settings before you assume a tie goes your way. And a player nobody bids on usually becomes a free agent after waivers clear, where anyone can add him for nothing.
Key idea
FAAB is a blind auction with money you cannot get back. Every bid is a guess about the room as much as a price on the player.
Lesson 2 of 9
Bid on what he does for your lineup, not on the hype
Here is the mistake I made for about ten seasons. A player has a big Sunday, my group chat lights up, and I bid on the excitement. The bid had nothing to do with my team. The right question is boring and specific: if I add this guy, how many weeks does he actually start for me between now and the end of the season, and how many more points do I score in those weeks than I would have with the player I am cutting to make room?
Those two numbers, weeks started and points gained over the cut, are what a pickup is worth to you. Not to the league, to you. A running back who would start for eleven straight weeks over your current flex is worth a lot. The same running back on a team that already has three good backs is worth almost nothing, because he would sit on your bench, and you cannot score points from the bench.
What a pickup is worth to you, in two numbers
Made-up weekly projections. The same running back is worth a lot to a team where he starts every week, and almost nothing to a team where he sits. The bid follows the second board, never the highlight.
In this invented example the pickup projects 14 points a week and the player you cut projects 8, so he adds 6 a week. Over 13 weeks as a starter that is about 78 points, and on a team where he never starts it is zero.
A team that needs a back
- Weeks he starts
- 13
- Points over the cut, a week
- 14 minus 8, so 6
- Worth to the lineup
- about 78 points
A team with three good backs
- Weeks he starts
- 0
- Points over the cut, a week
- 6
- Worth to the lineup
- 0 points
Same player, same Sunday, two bids that should be nothing alike. You cannot score points from the bench.
View the numbers behind this chart
| Team | Weeks started | Points over the cut, a week | Worth to the lineup |
|---|---|---|---|
| Needs a running back | 13 | 6 | 78 |
| Already has three good backs | 0 | 6 | 0 |
This is why the same player deserves a different bid from every team in the league, and why copying a bid from a podcast is a coin flip. The FAAB calculator on this site does this arithmetic against your real Sleeper roster: every remaining week with him and without him, in your league's own scoring, with the player you would cut already subtracted. The rest of this guide is the reasoning it runs on.
Key idea
A pickup is worth weeks started times points over the player you cut. Two numbers, both about your team, neither about the highlight.
Try it. Connect your Sleeper league and the calculator runs every remaining week with and without the player, under your league's own scoring, with the cut already subtracted.
Price a claimLesson 3 of 9
How much to bid, by kind of pickup
Every bid is a share of what you have left, not of what you started with. If you have 40 dollars in week eight, a "forty percent" bid is 16, not 40. With that said, here are the four kinds of waiver pickup and roughly what each one is worth, in a typical twelve-team league.
Treat these as rules of thumb for a bid you are making in your head on a Tuesday night. The calculator does not price this way any more. It runs an auction: it simulates the rivals who would want the player, what each of them can spend, and what claims like this one have actually cleared at, and it returns a bid with a win chance attached. These bands are what it falls back on for a player it cannot project at all, and they are still the right shape to carry around in your head.
The four kinds of pickup, as a share of what you have left
The calculator's default bid bands, merged into the four buckets this guide uses. Each bid is a share of your remaining budget, never of the 100 you started with. Drawn to scale.
By default the calculator's bands put a streamer or flyer at 0 to 4 percent of your remaining budget, depth and stashes at 4 to 25 percent, a new weekly starter at 25 to 65 percent, and a league-winner at 65 percent up to everything you have.
View the numbers behind this chart
| Kind of pickup | Share of remaining budget | What he is |
|---|---|---|
| Streamers and flyers | 0 to 4 percent | A defense or kicker for one matchup, a bye-week fill, a dart throw. |
| Depth and stashes | 4 to 25 percent | A handcuff, an injured player coming back, a rookie with a path to a role. |
| New weekly starter | 25 to 65 percent | A role change. A clear lineup upgrade most weeks, not a season-changer. |
| League-winner | 65 percent and up | A full-time job just landed in his lap. He starts for you every week from here. |
| Kind of pickup | What he is | Share of remaining budget |
|---|---|---|
| League-winner | A starter got hurt and this guy just inherited a full-time job in a good offense. He starts for you every week from here. | 65 percent and up, all the way to everything you have |
| New weekly starter | A role change, not a windfall. He is a clear lineup upgrade most weeks but not a season-changer. | 25 to 65 percent |
| Depth and stashes | A handcuff, an injured player coming back, a rookie with a path to a role. Useful in a month, not on Sunday. | 4 to 25 percent |
| Streamers and flyers | A defense or kicker for one matchup, a bye-week fill, a dart throw. | 0 to 4 percent, and 1 dollar is often enough |
Company is what actually moves a price, and we can measure how much. Across the leagues synced into this site, the median winning bid on a claim two teams wanted was 2.8 percent of the whole budget (15,216 claims, 1,366 leagues, 2023 to 2026). With three teams on it the median was 6 percent (6,613 claims, 1,224 leagues, 2023 to 2026), and with four or more it was 16.1 percent (12,490 claims, 1,148 leagues, 2023 to 2026). A claim nobody else bid on cleared for nothing 54 percent of the time, over 67,367 claims, 1,422 leagues, 2023 to 2026. The median roughly doubles each time another rival joins, which is the real argument for reading the room before you write a number down.
Notice how much room there is between the top row and the second. Most bad bids are second-row players priced like first-row ones. The test I use: would I start him over my worst current starter next week without thinking about it? If the answer is no, he is not a league-winner, whatever the highlight looked like.
League size moves all of this. In a ten-team league the free agent pool is deeper, useful players are easier to replace, and every range shifts down. In a fourteen-team league or one that starts three receivers and two flexes, replacement players are worse and every range shifts up. The Positional WAR guide explains why the position matters as much as the player: a pickup at a position that runs out fast is worth more than the same points at a position where the next guy is nearly as good.
Key idea
Put him in a bucket before you put a number on him. Most overpays are a second-bucket player priced like a first-bucket one.
Lesson 4 of 9
September dollars and December dollars are not the same money
A dollar of FAAB is worth exactly what it can still buy. In week two it can buy any of a dozen or so weeks of upgrades. In week fourteen it can buy one or two. So the same player deserves a bigger bid late in the season than early, and money you are still holding when the playoffs start bought you nothing at all. Leftover FAAB in January is a mistake, not a badge.
That is the theory, and for years I taught the other half of it as well: hold off early, because week one is full of players who had one big game in a role that will not last. Then we measured what the market does. Our own priced winning bids say the early weeks are where the money actually goes, and that the quiet middle of the season is the cheapest place to buy.
Close to half of all waiver claims clear for nothing in every stretch of the season, so the median is the wrong number to look at. Look at the top quarter, where the contested claims live. The dearest quarter of winning bids cleared above 8 percent of the budget in weeks 2 to 6, which is the most expensive stretch we measure, and above 5 percent in weeks 7 to 10, the cheapest. The highest figure on the table belongs to week 14 on, where the dearest tenth of winning bids cleared above 23 percent.
| Stretch of the season | Top quarter cleared above | Top tenth cleared above | What we measured | Calculator |
|---|---|---|---|---|
| Week 1 | 7% | 15% | 3,060 claims, 330 leagues, 2023 to 2026 | 0.95x |
| Weeks 2 to 6 | 8% | 20% | 28,716 claims, 896 leagues, 2023 to 2026 | 1.20x |
| Weeks 7 to 10 | 5% | 14% | 8,204 claims, 621 leagues, 2023 to 2026 | 0.90x |
| Weeks 11 to 13 | 6.9% | 21% | 4,063 claims, 318 leagues, 2023 to 2025 | 1.00x |
| Week 14 on | 7% | 23% | 3,781 claims, 313 leagues, 2023 to 2025 | 1.50x |
Updated Oct 29, 2026, and rebuilt whenever the leagues behind it resync. An admin can change the calculator column, so it is read live rather than written here.
The calculator follows that table rather than the old theory. It used to take about fifteen percent off a bid in the first three weeks on the argument that early money has option value, and it no longer does. Option value is real, but it belongs to your judgment about whether to hold, not to a guess about what a rival will bid, and the rivals bid up in September.
The practical rule: in the busy early weeks, pay a real price only for a change you can name, like an injury to the starter ahead of him or a trade that emptied a depth chart, and expect company when you do. The middle of the season is where a patient manager gets paid, because the same quality of player costs less. From week 14 spend freely, because there is no later. And if you are a contender at the deadline with half your budget left, you have been too careful, and the fix is to be the highest bidder on the next real upgrade rather than the second-highest on three.
Key idea
The market is dearest in the first six weeks and again from week 14, and cheapest in between. Buy in the quiet part, and never carry a dollar into January.
Lesson 5 of 9
Reading the room: you only have to beat one person
What a player is worth to you sets the most you should ever pay. What it takes to actually win him is a different number, and it is almost always lower, because it depends on the other eleven managers and not on you. A bid is an auction, and an auction is won by whoever reads the room best.
- What they can spend. Sleeper reports what every team has spent, so you can work out what each one has left. If the three teams who need a running back are all under 20 dollars, you do not need to bid 45 to win one. Look before you bid.
- How many of them want him. A player only helps a team with a hole he fits. One interested rival is a bargain. Five is a bidding war, and a bidding war is usually one you should let somebody else win.
- What your league actually pays. Every winning bid is in your league history. Some rooms never clear ten percent on anyone; some spend forty on a backup. Your league's past bids are the best guide to its next one, and the calculator reads them when a league is connected and has enough priced claims in its history to mean something.
- Odd numbers. People bid in round numbers. If you think the winning bid will be 20, bid 21 or 23. It costs almost nothing and it wins ties you did not know you were in.
Put together, this is why the calculator gives you a ladder instead of one number. Bid is the amount that usually wins. Stretch to is what it takes when you cannot afford to lose him. Walk away above is the ceiling, the point where winning stops being worth it, and it is the most useful number on the page.
Which of the first two rungs you should be reading is a question about you rather than about the player, so the calculator asks it. The goal toggle above the answer offers Good value, the cheapest bid that usually wins him, and Make sure I win, which pays up to end the argument. Switching between them is instant, because both were priced when the answer was built.
Beside the bid is the number that makes the choice concrete: the chance that bid actually wins him, worked out from the same simulated auction that produced it. A bid with a six in ten chance and one with a nine in ten chance are different decisions even when the dollars are close, and seeing the odds is what stops you adding twenty to feel safe.
A ladder, not a number
The three rungs the calculator returns for every claim, on an invented 71-dollar budget. The first two come from the room. The third comes from your roster, and it is the one that stops you.
For an invented claim with 71 dollars left, the ladder reads: bid 27, which usually wins; stretch to 36 when you cannot afford to lose him; walk away above 40, because past that the player is worth less than the money.
- Rung 1: Bid27 dollarsWhat usually wins, read off the other teams' wallets, how many of them need him, and what claims like this one have cleared at.
- Rung 2: Stretch to36 dollarsWhat it takes when you cannot afford to lose him. This is the number the Make sure I win goal returns.
- Rung 3: Walk away above40 dollarsThe most he is worth to your lineup. Above this line, winning is the mistake.
The first two rungs came from the other teams. The third came from you. Keeping them apart is the whole skill.
View the three rungs as a table
| Rung | Dollars | Where it comes from |
|---|---|---|
| Bid | 27 | What usually wins, read off the other teams' wallets, how many of them need him, and what claims like this one have cleared at. |
| Stretch to | 36 | What it takes when you cannot afford to lose him. This is the number the Make sure I win goal returns. |
| Walk away above | 40 | The most he is worth to your lineup. Above this line, winning is the mistake. |
Try it: build a bid ladder
Every dollar in this box is invented arithmetic from the default bands. The real calculator prices a specific player against your actual roster and reads your league's real wallets.
Your ladder, with 70 dollars left
- Bid this
- 23 dollars
- To be sure
- 31 dollars
- Walk away above
- 46 dollars
A new weekly starter sits in the 25 to 65 percent band, so the most he is worth to your lineup is about 46 of your 70. A real auction. Clear the higher wallet by a little. Bid an odd number: it wins the ties you did not know you were in.
Key idea
The ceiling comes from your roster. The bid comes from their wallets. Keep the two numbers apart, and never let the second one climb past the first.
Try it. With a league connected, the calculator reads every rival's remaining budget and your league's own bid history, and prints the three rungs for the actual player.
See the real ladderLesson 6 of 9
Who to drop
Every add is also a cut, and the cut is half the decision. The right player to drop is the one your lineup would miss least, which is not always the one with the fewest points. A backup running back one injury from a starting job is worth more than his box score. A fourth receiver on a bad offense is worth less than his.
Two habits save a lot of regret. First, never drop a real player for a one-week streamer; stream from the bottom of your bench, where the player you cut is one you would not miss in a month either. Second, in a dynasty or keeper league, do not cut a player who still carries real trade value to make room for a rental. Trade him for something instead, even a late pick. A dropped asset is a gift to whoever claims him.
When a league is connected, the FAAB calculator lists up to four drop candidates, cheapest to lose first. It decides who may be named on healthy projections, so a starter who is hurt this week cannot look disposable for that reason alone, then orders them by what your lineup actually loses. It also refuses to name a player worth more than the one you are adding, and in a dynasty or keeper league it only names players from the bottom of your roster by value. If it names nobody, one of two things is true: you have an open bench spot and do not need to cut anyone, or every player it could name is one you would rather keep, in which case it says so and leaves that call to you.
Key idea
Drop the player your lineup would miss least, which is rarely the one with the fewest points. A handcuff or a dynasty asset is never the price of a streamer.
Try it. Connect your Sleeper league and the calculator names the players your lineup would miss least, and says so when it would rather you kept everyone.
See your drop candidatesLesson 7 of 9
When to spend it all
Sometimes the right bid is everything you have. It is rarer than the group chat thinks, but it is real. The player is a true league-winner, a full-time starter in a good offense who will be in your lineup every week from here. You are a contender, so those weeks matter. And he fills a hole, so those points are gains and not a bench decoration.
When all three are true, go big. A player like that rarely reaches waivers, and the season he wins you is worth more than anything the leftover dollars could have bought. The calculator's own all-in verdict is, by default, a bid of about 70 percent of what you have left with a walk-away line near 90, and it only runs the ceiling all the way to 100 when the hole he fills is a starter you need right now. It flags the case on its own when a claim adds about 12 points of playoff odds, or about 3.5 points a week to your lineup.
When even one of the three is false, do not. The saddest bid on the wire is a last-place team spending its whole budget on a player who will win it two meaningless games in December. With a Sleeper league connected, if your playoff odds are already 5 percent or lower, the calculator will not tell you to empty the budget, and neither will I. Save it, or better, trade the player you would have cut to a contender for a pick.
Key idea
Empty the budget only when he is a league-winner, you are contending, and he fills a hole. Three yeses. Two is a big bid, not an all-in.
Lesson 8 of 9
Dynasty FAAB, and how much to spend on rookies
Dynasty changes one thing about all of the above: a waiver pickup keeps his value next year, so a stash can be worth more than his points this season. It does not change the core rule. A player who never starts for you is still worth very little, and a dynasty budget has to last a long time, so the bar for a huge bid is higher, not lower.
Rookies are where most dynasty budgets go to die. An undrafted rookie with a real path to a role is a stash: low single digits, and only if the bench spot is free. A rookie whose role just changed because of an injury is a new starter and gets priced like one. A rookie who is a name and nothing else, no snaps, no targets, no depth chart movement, is a flyer, and a flyer is a dollar. Some dynasty leagues run their rookie free agency through FAAB after the draft; the same buckets apply, with the extra caution that you are bidding on players nobody in the league thought were worth a pick.
One more dynasty-only rule: if you are rebuilding, your FAAB is at its most valuable in the weeks when contenders are desperate. Let them empty their budgets in October. Your pickups are the ones that matter in March.
Key idea
In dynasty a stash is worth next year, a rookie name is worth a dollar, and a rebuilder's budget is worth the most in the week the contenders run out.
Try it. The player you were going to cut in a dynasty league is usually worth a late pick to somebody. The trade guide covers what a pick is worth, and when.
Read the trade guideLesson 9 of 9
FAAB in chopped and guillotine leagues
A chopped league, which most people still call a guillotine league, eliminates the lowest scorer in the whole league every week and puts that team's entire roster back on the wire. Everything above still applies. Four things change.
Budgets never reset and they usually start at $1,000, so the percentages in this guide turn into much larger dollar figures and every overpay costs you more. A whole roster arrives at once, which means you are not pricing one claim, you are pricing a quarterback, two backs and a receiver who all hit waivers on the same Tuesday and compete with each other for the same money. Work out which of them actually starts for you before you write a single number down.
There are no rebuilders either. Every surviving team is a rival for every player, and the number of rivals falls every week, which is why prices drop as the field shrinks. And the goal is a different one. There is no playoff seed to chase here, and the thing you have to avoid is the lowest score in the league this Sunday, so a bid that raises your floor beats one that raises your ceiling.
The chopped leagues synced into this site show how lopsided that market is. Across 28,661 claims, 426 leagues, 2025 and 2026, 25 percent of winning claims cost nothing at all, while the dearest tenth cleared above 25 percent of the whole budget, or $250 out of a $1,000 pot. Almost every claim is free, and the few that are not decide the season.
Our chopped league strategy guide covers drafting, survival and bid sizes week by week, and the FAAB calculator has a chopped mode that prices a claim against the teams still alive. That mode has a page of its own, the guillotine FAAB calculator, which opens with the league type already set.
Key idea
The wire refills with a whole roster every week and the budget never comes back. Bid on the player who keeps you off the bottom, not the one who wins you the week.
Been there
Mistakes I see every year
- Bidding the hype, not the role. One big game in a committee is not a job. Look at snaps and touches before you look at points.
- Overpaying by 20 to feel safe. Winning by 20 dollars scores exactly as many points as winning by one. You only have to beat one person; guess what they will pay and clear it by a little.
- Hoarding. The team that reaches the playoffs with 60 percent of its budget wasted it.
- Emptying it in week one. Full wallets and thin evidence make week one the worst market of the year. Pay for facts, not for hope.
- Cutting the wrong player. Dropping a handcuff or a dynasty asset for a streamer is a gift to whoever picks him up.
- Ignoring the position. A hot receiver in a league where the fortieth receiver is fine is worth much less than the same points at running back, where the cliff is real.
- Bidding round numbers. Twenty loses to twenty-one. Bid twenty-one.
Start to finish
A worked example, with made-up numbers
Say it is week five in a twelve-team PPR league with a 100 dollar budget, and you have 71 left. A starting running back on a good offense tore an ACL on Sunday and his backup is now the guy. Your running backs are a stud, a middling starter, and a flex who has been scoring 8 a week. You are 3 and 1.
| Step | The question | The answer |
|---|---|---|
| 1. Weeks started | How many of the remaining 13 weeks does he start for me? | All 13, as my second back, pushing the 8-a-week flex to the bench |
| 2. Points gained | How much more do I score than with the player I cut? | He projects 11 a week; the flex is 8. About 3 a week, over 13 weeks |
| 3. Odds | What does that do to my playoff chances? | From about 70 percent to about 78 percent. Real, and short of the calculator's all-in line |
| 4. Kind of pickup | Which bucket is he in? | A new weekly starter with league-winner upside: top of the second row |
| 5. Value ceiling | The most he is worth to me, as a share of the 71 I have left | Around 55 percent, so roughly 40 dollars. Walk away above that |
| 6. The room | Who else needs him, and what can they spend? | Two teams need a back. One has 12 dollars left, the other 44 |
| 7. The bid | What wins without overpaying? | The 44-dollar team is the only threat. 27 probably wins; 36 is the sure thing |
So the ladder reads: bid 27, go to 36 if you cannot afford to lose him, walk away above 40. Notice that the walk-away number came from your roster and your odds, and the bid came from the other team's wallet. Those are two different numbers, and keeping them apart is the whole skill. Bid 36 here and you have 35 left for a season that still has a lot of Tuesdays in it.
Pre-flight
Before you bid
Eight questions, one claim. If you cannot tick one, you do not know enough to put the bid in yet, and waivers do not process until Wednesday.
FAQ
Questions, answered
How much FAAB should I spend on one player?
Bid on what he does for your lineup, not on the noise around him. A player who steps into a full-time starting job you would play every week is worth a big share of what you have left, often 40 percent or more. A one-week streamer is worth a few dollars. The FAAB calculator on this site prices a claim against your actual roster and tells you where to stop.
Should I spend my whole FAAB budget in week one?
Almost never on a rumor, sometimes on a fact. Week one waivers are full of players who had one big game in a role that will not last, and the whole league is bidding on the same hope. Save the big number for a player whose job changed for a reason you can name, like an injury to the starter ahead of him.
What is the difference between FAAB and waiver priority?
Waiver priority is a queue: whoever is highest in the order gets the player, and using it usually drops you to the back. FAAB is a blind auction: everyone bids from a season-long budget and the highest bid wins. Priority makes you ask whether a player is worth your spot in line. FAAB makes you ask what he is worth in dollars you cannot get back.
Is it bad to have FAAB left over at the end of the season?
Yes. Leftover FAAB in January bought nothing. A dollar in week two and a dollar in week fourteen are not the same money, because the later one has fewer chances left to be spent. As the season goes on, the right bid on a real upgrade climbs, and a contender should expect to reach the playoffs close to empty.
How much FAAB should I bid on a rookie in dynasty?
In a dynasty league a waiver pickup has value beyond this season, so an undrafted rookie with a real path to a role is a stash worth low single digits, and a rookie whose role just changed because of an injury is priced like any other new starter. What you should not do is empty a dynasty budget on a name alone, because that budget has to last a long time and the player usually does not.
How does FAAB work in a chopped league?
It is the same blind auction with the dial turned up. Budgets are usually $1,000 and never reset, trades are normally switched off so the wire is the only way to improve, and a whole eliminated roster lands on waivers at once, so several startable players compete for the same money. Prices fall as the field shrinks, because there are fewer bidders left every week. Our chopped league strategy guide covers the format, the draft and the bid sizes week by week.
Should I bid odd numbers?
Yes. Most people bid in round numbers, so a tie at 10 or 20 is the one you are most likely to be in, and your league settles it with waiver priority or a coin flip rather than in your favor. 4for4's waiver wire FAAB guide gives the same advice: make it 11 instead of 10, and 21 instead of 20. The extra dollar costs almost nothing and it wins the claims nobody realized were close.
Do I have to bid at all if nobody else wants him?
Bid one dollar, or whatever your league's minimum is. A zero-dollar claim and a free-agent pickup after waivers clear are the same thing in most leagues, and a one-dollar bid protects you from the one other manager who had the same idea. You only ever have to beat one person.
Next
Run it on your own claim
Everything above is what the FAAB calculator does in a few seconds against your actual roster: weeks started, points over the cut, your odds before and after, who else can outbid you, and a bid ladder with a walk-away line. Connect your Sleeper league for the full version, or enter your league size, starters and budget by hand. And if you want the vocabulary first, FAAB, waiver priority and the rest are in the glossary.
Two neighbors worth knowing about. This guide is about HOW MUCH to bid; the waiver wire page covers how claims actually work and lists who is worth one this week, and FAAB settings by platform is the one to send a commissioner who is trying to turn any of it on.