The short version
Superflex adds one slot that a quarterback can fill, and because a quarterback outscores everyone else, every team fills it with one. A twelve-team league now needs twenty-four starting quarterbacks out of the thirty-two the NFL has, so the free one on the wire goes from about the thirteenth best to about the twenty-fifth. That single move is why quarterbacks go in the first round, why your third quarterback is a trade chip, and why a bye week can empty a slot. Roster three in redraft, four in dynasty, plan your quarterback around the turn where you get two picks together, and sell the spare to the team that needs him.
The eight lessons
- Lesson 1: What superflex changesThe free quarterback moves twelve places.
- Lesson 2: How many quarterbacksThree in redraft, four in dynasty, one more in 2QB.
- Lesson 3: Drafting in superflexOne pillar, then let the run tell you.
- Lesson 4: Dynasty superflexA quarterback's career is long.
- Lesson 5: Trading quarterbacksYour third quarterback is value, not wins.
- Lesson 6: Managing the seasonByes, backups and the second slot.
- Lesson 7: TE premium on topTwo settings that stack.
- Lesson 8: Read your own leagueThe curve tells you how steep it really is.
Lesson 1 of 8
What superflex changes, and why it is arithmetic before it is opinion
The first superflex league I joined, somebody told me quarterbacks go early and left it there. It took me a full season to understand why, and once I did, every other decision in the format got easier. So I want to start with the why, because the why is counting, and counting is something you can check.
A superflex slot is a flex that accepts a quarterback. A quarterback almost always outscores a running back, receiver or tight end, so every team puts a second quarterback in it. Twelve teams starting one quarterback need twelve. Twelve teams starting two need twenty-four. The NFL has about thirty-two starting jobs, and a few of those are in offenses nobody wants a piece of. So in a one-quarterback league the best quarterback nobody starts is roughly the thirteenth best, and he is a perfectly good player. In superflex he is roughly the twenty-fifth best, and he is a backup on a bad team, or an injury away from being one.
The replacement quarterback moves twelve places
Invented weekly points for the top 32 quarterbacks in a twelve-team league. The first line is the last starter in a one-quarterback league, QB12, so the free one is QB13. The second is the last starter in superflex, QB24, so the free one is QB25.
In this invented league QB1 scores 22.0 points a week. The replacement quarterback in a one-quarterback league is QB13 at 16.5, a gap of 5.5. In superflex the replacement is QB25 at 11.5, a gap of 10.5. The same quarterback is worth almost twice as much because the free one got worse.
- Starters in a one-QB league
- The extra twelve starters superflex adds
- Left on the wire
View the numbers behind this chart
| Rank | Points a week | What he is |
|---|---|---|
| QB1 | 22.0 | The best |
| QB5 | 20.2 | |
| QB10 | 17.9 | |
| QB13 | 16.5 | Replacement in a one-QB league |
| QB18 | 14.4 | |
| QB25 | 11.5 | Replacement in superflex |
| QB30 | 9.7 | |
| QB32 | 9.0 | The last NFL starter |
That free quarterback, the replacement, is the whole story. A player is worth what he scores above the one you could have for nothing. The best quarterback did not change when your league turned on superflex. The one he is measured against did, and he got a lot worse, so the gap roughly doubled. The Positional WAR guide is the long version of that sentence. This page is what to do about it.
You do not have to take my word for the size of it. The table below is live, from the site's own rankings boards: the top quarterbacks in a superflex format beside the same players in the one-quarterback version of the same league type, from the same source, so nothing but the slot is different between the two columns.
The same quarterbacks, priced both ways
Live, not invented. The top 8 quarterbacks on the Redraft PPR SF board by FF Beacon, beside the same players' rank and value on the Redraft 1QB PPR board from the same source. Values as of Sep 18, refreshed with the nightly sync.
Across these 8 quarterbacks the overall rank falls by an average of 34 places when the league starts one quarterback instead of two. The player did not change; the league did.
| Quarterback | Superflex rank | Superflex value | 1QB rank | 1QB value | Places lost |
|---|---|---|---|---|---|
| Josh AllenBUF | 2 | 10,000 | 16 | 7,375 | 14 |
| Lamar JacksonBAL | 4 | 10,000 | 28 | 6,059 | 24 |
| Jalen HurtsPHI | 15 | 7,348 | 51 | 4,787 | 36 |
| Caleb WilliamsCHI | 19 | 7,015 | 55 | 4,474 | 36 |
| Joe BurrowCIN | 20 | 6,934 | 56 | 4,468 | 36 |
| Jayden DanielsWAS | 22 | 6,708 | 63 | 4,102 | 41 |
| Drake MayeNE | 23 | 6,563 | 66 | 4,037 | 43 |
| Patrick MahomesKC | 25 | 6,481 | 67 | 3,992 | 42 |
Places lost is the one-quarterback rank minus the superflex rank: how many spots the same player drops when the league only needs half as many quarterbacks. Full boards: Redraft PPR SF and Redraft 1QB PPR.
Key idea
Superflex does not make quarterbacks better. It makes the free one worse, and every quarterback is priced against the free one. Count the starters your league needs and you have already understood the format.
Try it. Every rankings board on this site has a superflex version. Flip between the one-quarterback board and the superflex board for your league type and watch the quarterbacks climb.
See the superflex boardLesson 2 of 8
How many quarterbacks to roster, in redraft, dynasty and best ball
This is the question I get asked most about the format, and the answer is short enough to remember: three in redraft, four in dynasty, one more than that in a true 2QB league. Here is the reasoning, so you can bend it when your league is unusual.
Two start every week. The third exists for the weeks one of them is on a bye and for the one injury a season you should plan on, and he is worth having even if he starts three times all year, because the alternative in those three weeks is a flex player scoring half as much. A fourth in redraft is where it goes wrong. He sits on your bench for seventeen weeks, he scores nothing there, and the roster spot he takes could have held the running back handcuff who wins you week 14. Trade him instead, and the next lesson but two is about who to.
Dynasty changes the fourth one from a waste to a stash. Quarterbacks hold their value for years, a backup who gets a starting job is worth a first-round pick overnight, and a dynasty bench is bigger. Best ball goes the other way: nobody sets a lineup, so the third quarterback is your bye cover and your injury cover at once, and the spare spots are better spent on receivers, where a random big week is more likely to be the one the platform counts. Fourteen teams pushes every number up by one, because twenty-eight starters out of thirty-two leaves nothing on the wire worth picking up.
Try it: how many quarterbacks does this league need?
The starters and the free quarterback's rank are arithmetic. The roster target is my rule of thumb, and the reason is written out so you can disagree with it.
12-team superflex, redraft
- Starters needed
- 24
- The free one
- QB25
- NFL starters left over
- 8of about 32
- Roster this many
- 3
Two start every week, and the third covers the bye weeks and the one injury a season you should expect. In redraft a fourth quarterback is a bench spot that never scores. Trade him to the team with two before his bye week does it for you.
Key idea
Roster the quarterbacks you will actually start plus one for byes and injuries. In redraft that is three. In dynasty the fourth is an asset; in redraft he is a wasted spot.
Lesson 3 of 8
Drafting in superflex: one pillar, then let the run tell you
Every superflex draft has a quarterback run. Somebody takes one in the first round, two more people panic, and by the end of round two ten or eleven of the twenty-four picks are quarterbacks. The run is not a mistake, exactly. Lesson 1 says those players really are worth that much. The mistake is being on the wrong side of it: either paying a first-round pick for the sixth-best quarterback because you were scared, or waiting it out and starting the twenty-fifth.
What the first two rounds look like
Two invented twelve-team drafts, the first 24 picks of each. Not a real draft; the shape of a typical one.
In the invented one-quarterback draft, 1 quarterback goes in the first 24 picks. In the invented superflex draft, 11 do. Those 10 extra quarterbacks push 10 running backs and receivers out of the first two rounds and into the third and fourth.
One-quarterback league, picks 1 to 24
- Pick 1: RB
- Pick 2: WR
- Pick 3: RB
- Pick 4: WR
- Pick 5: RB
- Pick 6: WR
- Pick 7: RB
- Pick 8: WR
- Pick 9: TE
- Pick 10: RB
- Pick 11: WR
- Pick 12: WR
- Pick 13: RB
- Pick 14: WR
- Pick 15: WR
- Pick 16: RB
- Pick 17: QB
- Pick 18: WR
- Pick 19: RB
- Pick 20: TE
- Pick 21: WR
- Pick 22: RB
- Pick 23: WR
- Pick 24: RB
Superflex league, picks 1 to 24
- Pick 1: QB
- Pick 2: RB
- Pick 3: QB
- Pick 4: WR
- Pick 5: QB
- Pick 6: RB
- Pick 7: QB
- Pick 8: WR
- Pick 9: QB
- Pick 10: RB
- Pick 11: QB
- Pick 12: WR
- Pick 13: QB
- Pick 14: WR
- Pick 15: RB
- Pick 16: QB
- Pick 17: WR
- Pick 18: QB
- Pick 19: TE
- Pick 20: RB
- Pick 21: QB
- Pick 22: WR
- Pick 23: QB
- Pick 24: RB
11 quarterbacks in two rounds instead of 1. Every one of them is a running back or receiver somebody else did not take, and that player is still on the board in round three.
View the position counts as a table
| Position | One-QB draft | Superflex draft |
|---|---|---|
| QB | 1 | 11 |
| RB | 10 | 6 |
| WR | 11 | 6 |
| TE | 2 | 1 |
Here is the plan that has worked for me. Take one pillar quarterback in the first three rounds, a starter with a settled job and a full season of games ahead of him, and do not overthink which one. The pillar is insurance: whatever the room does after that, you have one of the twenty-four. Then take the best player available at every pick and watch the quarterback count. When the room takes three in a row, your second quarterback is next, because the tier is about to be empty. When the room ignores the position for a round, keep taking running backs and receivers, because every quarterback that goes early is a running back or receiver somebody left for you in round three, and those are the players who win a superflex league.
Where you pick changes the plan more than in a one-quarterback league, because the run happens in the long gap between your picks. Pick a slot below and read it.
Try it: where do you pick?
A plan for the first six rounds of a twelve-team superflex redraft. A plan, not a law: the room decides when the run starts, and you adjust.
Plan for a middle pick, 5 to 8
You pick around 6, then 19, then 30.
- Round 1: usually the best running back or receiver, because the middle of round 1 is where the elite non-quarterbacks are still there and the elite quarterbacks are already going. If a top-three quarterback falls to you, take him.
- Round 2 or 3: one quarterback, whichever of these two rounds still has a starter with a settled job. About twelve picks pass between each of your turns, so count how many quarterbacks are left in the tier before you wait.
- Round 4 to 6: the second quarterback. From the middle you have the most flexibility of anyone in the room, so let the run tell you when: the moment the room takes three quarterbacks in a row, take yours next.
A middle pick is the most flexible seat in a superflex draft. The skill is counting the tier, not committing to a round.
Two things the plan leaves out on purpose. It says nothing about which quarterbacks, because that is what the rankings boards and the draft guide's superflex list are for, rebuilt nightly. And it says nothing about auctions, where the same logic applies with a budget instead of a turn: spend on one pillar early, let the room overpay for the next four, and buy your second quarterback in the middle of the auction when the money has thinned out.
Key idea
One pillar quarterback in the first three rounds, then the best player available while you count the tier. Expect the run, and it stops being a problem.
Try it. On The Clock connects to your live Sleeper draft and calls out a position run while it is happening, so you see the quarterback tier emptying before your pick rather than after.
Open On The ClockLesson 4 of 8
Dynasty superflex: startups, rookie drafts and the long career
Dynasty superflex is the format most of my leagues are in, and it is the one where the quarterback decision matters most, because you are not pricing one season. A running back is a three-year asset if you are lucky. A quarterback drafted at 24 can start for your dynasty team until you have forgotten who you traded to get him.
A quarterback's career is long. A running back's is not.
The typical shape of dynasty value by age, indexed so each position's own peak is 100. A pattern, not a measurement of any real player.
In the typical shape, a running back's dynasty value peaks around 24 to 25 and has lost half of it by 30. A quarterback's climbs until 28, holds through 31, and is still above three quarters of its peak at 34. In dynasty superflex a 30-year-old quarterback is a long-term asset and a 30-year-old running back is not.
- Quarterback
- Running back
View the numbers behind this chart
| Age | Quarterback | Running back |
|---|---|---|
| 22 | 60 | 85 |
| 23 | 70 | 95 |
| 24 | 80 | 100 |
| 25 | 88 | 100 |
| 26 | 94 | 96 |
| 27 | 98 | 88 |
| 28 | 100 | 76 |
| 29 | 100 | 62 |
| 30 | 99 | 48 |
| 31 | 97 | 36 |
| 32 | 94 | 26 |
| 33 | 90 | 18 |
| 34 | 84 | 12 |
| 35 | 76 | 8 |
| 36 | 66 | 5 |
In a startup, that changes what an early pick is for. A 30-year-old quarterback in a good offense is a long-term asset in a way a 30-year-old at any other position is not, so the room that prices quarterbacks on age the way it prices running backs is a room where you can buy a starter for years at a discount. The reverse is true of rookies: a rookie quarterback is worth a lot on draft day and usually nothing for a year while he sits or struggles, so the rookie draft is where you sell quarterback hype and the in-season market is where you buy the player.
The 1.01 is a quarterback market. When a rookie class has a quarterback with a starting job, that pick is worth more in a twelve-team superflex league than in a one-quarterback league by a margin the trade guide walks through. When it does not, the pick is worth the best running back or receiver in the class, which is less, and the room often forgets to mark it down. Check the class before you price the pick.
On the roster itself: four quarterbacks. Two starters, a bye cover, and a stash who is either a young backup with a path or a veteran the league has written off. That fourth quarterback is the best speculative asset in dynasty superflex, because the day his starter gets hurt he goes from a bench spot to a player three contenders are bidding for.
Key idea
In dynasty superflex, age a quarterback like a quarterback, not like a running back. The 30-year-old starter is a buy, the rookie is a sell on draft day, and the fourth quarterback on your bench is a lottery ticket that pays out every October.
Try it. The dynasty superflex board carries every quarterback's value and its seven-day move, so a veteran the room is marking down for age shows up as a falling price you can check against his role.
See dynasty superflex rankingsLesson 5 of 8
Trading quarterbacks: your third one is value, not wins
The trade guide says every trade has two readings, value and wins, and superflex is the format where they pull apart hardest. A starting NFL quarterback is worth a lot on any superflex value list. On your roster, if he is your third one, he starts twice a year and scores nothing the rest of the time. He is value with no wins attached, which makes him the perfect thing to sell to a team where he would be wins.
Your third quarterback is value, not wins
A made-up superflex trade: send the quarterback who starts for you twice a year, get a receiver who starts in your flex every week. Value dips, wins rise.
In this invented trade the roster loses about 6 percent in market value, because a starting NFL quarterback is worth a lot in superflex, and gains about 0.5 projected wins, because the quarterback was scoring nothing on your bench and the receiver starts every week.
View the numbers behind this chart
| Reading | Question it answers | Change |
|---|---|---|
| Value | What would the market pay for my roster? | Down 6 percent |
| Wins | How many games should my best lineup win from here? | Up 0.5 wins |
Who is that team? The one with two quarterbacks and a bye coming, or the one whose starter just went on injured reserve, or the one that waited out the run and is starting the twenty-fifth best quarterback every week. Look at every roster in your league and count the quarterbacks. A team with two needs a third and will pay a starter's price for him. A team with four has one to sell and will take less than he is worth to clear the spot. Both of those are trades you can make this week, and the calculator on this site will grade the value side in a few seconds.
Timing follows the same calendar the trade guide lays out. The price of a backup quarterback peaks in the week his starter gets hurt, which is when a contender is most desperate, and bottoms out in August, when everyone has three. If you are rebuilding, hold your spare quarterback into the season and sell him in October. If you are contending, buy your third quarterback in August, when he is cheap, and never be the team bidding in October.
Key idea
A third quarterback is a starter on somebody else's roster and a bench spot on yours. Sell him to the team that has two, at the moment they need him most.
Try it. Put both sides into the trade calculator with a superflex format selected. It reprices every quarterback for the slot, and in a dynasty format the picks are priced for it too.
Grade a superflex tradeLesson 6 of 8
Managing the season: byes, backups and the second slot
A one-quarterback league lets you forget about the position from September to December. Superflex does not, because two slots means twice the bye weeks, twice the injuries, and a second slot that needs a decision every week you are short.
Check the byes against each other
The third quarterback covers byes only if his bye is not the same week as one of the other two. Nobody checks this in the draft, and every year somebody finds out in week 7 that their cover is on the same bye as their starter. Look up the three bye weeks the day after your draft, and if two collide, fix it while August prices are still low.
Two byes in the same week is an empty slot
An invented three-quarterback roster across weeks 5 to 14. Two of the three share a bye, so one week the second slot has nobody to start.
On this invented roster the first two quarterbacks both sit in week 7, so that week only one quarterback can start and the superflex slot goes to a bench running back or receiver. The third quarterback's bye in week 11 costs nothing because the other two play. Weeks with a hole: 7.
| Quarterback | Week 5 | Week 6 | Week 7 | Week 8 | Week 9 | Week 10 | Week 11 | Week 12 | Week 13 | Week 14 |
|---|---|---|---|---|---|---|---|---|---|---|
| Your QB1 | Plays | Plays | Bye | Plays | Plays | Plays | Plays | Plays | Plays | Plays |
| Your QB2 | Plays | Plays | Bye | Plays | Plays | Plays | Plays | Plays | Plays | Plays |
| Your QB3 | Plays | Plays | Plays | Plays | Plays | Plays | Bye | Plays | Plays | Plays |
| Can start | 2 of 2 | 2 of 2 | 1 of 2 | 2 of 2 | 2 of 2 | 2 of 2 | 2 of 2 | 2 of 2 | 2 of 2 | 2 of 2 |
Week 7: one quarterback can start. The third quarterback was supposed to cover exactly this, and he cannot, because the two byes he needed to cover are the same week.
View the bye grid as a table
| Week | Your QB1 | Your QB2 | Your QB3 | Can start |
|---|---|---|---|---|
| Week 5 | Plays | Plays | Plays | 2 of 2 |
| Week 6 | Plays | Plays | Plays | 2 of 2 |
| Week 7 | Bye | Bye | Plays | 1 of 2 |
| Week 8 | Plays | Plays | Plays | 2 of 2 |
| Week 9 | Plays | Plays | Plays | 2 of 2 |
| Week 10 | Plays | Plays | Plays | 2 of 2 |
| Week 11 | Plays | Plays | Bye | 2 of 2 |
| Week 12 | Plays | Plays | Plays | 2 of 2 |
| Week 13 | Plays | Plays | Plays | 2 of 2 |
| Week 14 | Plays | Plays | Plays | 2 of 2 |
Know who is next in line
The best waiver pickup in superflex is the backup who is about to start, and he is on the wire the week before it happens, not the week after. Keep an eye on the quarterbacks whose starters are playing through something, and on rookies who are one bad half from getting the job. On the week the change is announced he is a new weekly starter and priced like one; the week before, he is a stash for a dollar.
Streaming the second slot
When you are short, stream. A quarterback with a soft matchup and a high team total is a fine second starter for one week, and in a twelve-team superflex league there are usually two or three on the wire. The start/sit tool grades any two of them with the matchup already in the projection and the game's implied total shown beside it. The one rule: never leave the superflex slot empty. A flex running back scoring 8 is not a quarterback, but he is not zero either, and zero is what an empty slot scores.
Key idea
Superflex is a position you manage all season. Check the byes, watch the backups, and stream the second slot rather than leaving it empty.
Try it. The FAAB calculator prices a pickup against your real roster, weeks started included, so a backup about to start gets a number that reflects how many weeks he actually starts for you.
Price a quarterback claimLesson 7 of 8
TE premium on top of superflex: two settings that stack
Most of the superflex leagues I am in also run TE premium, and people treat the two as one setting. They are not. Superflex changes how many quarterbacks the league needs. TE premium changes what a tight end's catch is worth, usually half a point or a full point more than anyone else's, and it does its work at the top of the position, because the best tight ends catch twice as many passes as the replacement.
TE premium widens the tight end gap
Invented weekly points for the best tight end and the replacement tight end in a twelve-team league, in plain PPR and with a 0.5 point per catch premium.
In plain PPR the invented TE1 scores 14.0 a week and the replacement TE12 scores 7.0, a gap of 7.0. Add 0.5 a catch and the gap grows to 8.3, because the best tight end catches twice as many passes as the replacement. The premium pays the top of the position, not the middle.
View the numbers behind this chart
| Player | Catches a week | PPR | With the premium |
|---|---|---|---|
| TE1 | 5.5 | 14.0 | 16.8 |
| TE12 (replacement) | 2.8 | 7.0 | 8.4 |
| Gap | 7.0 | 8.3 |
Put the two together and the early rounds get crowded. Quarterbacks go early because the slot needs them, and the two or three elite tight ends go early because the premium widens their gap over the free one. That leaves fewer early picks for running backs and receivers, which is exactly why the good ones fall further in a TE premium superflex draft than anywhere else. If you are not going to get a top tight end, do not pay a middle-round price for the fifth one: the premium barely moves the middle of the position, and the running back who fell is worth more.
On this site the two formats are separate boards, because the values really are different: dynasty TE premium superflex and redraft TE premium superflex. When a league is synced through League Pulse the format is read off the league's own settings, so the values inside a league page are already the right ones.
Key idea
Superflex prices the quarterback slot. TE premium prices the top of the tight end position. In a league with both, the players who fall are the running backs and receivers, and they are where the value is.
Lesson 8 of 8
Read your own league: how steep the quarterback line really is
Everything above is the general case. Your league is a specific one, with its own scoring, its own roster size and its own twelve managers, and the quarterback line in it is as steep as those settings make it. Six points a passing touchdown and a bonus for 300 yards makes the top quarterbacks worth more. A fourteen-team room makes the free one worse. A league that starts three receivers and two flexes spreads the scarcity around.
Open your league in League Pulse and pick Positional WAR from the league menu. You get one line per position, built from your league's own scoring and slots, with the replacement player found by filling a league's worth of lineups once from every projectable player, rather than assumed from a rule of thumb. In a superflex league the quarterback line is steep, and how steep tells you how hard to chase the position: a line that falls off a cliff after QB8 says pay up for one of the eight; a line that slopes gently to QB20 says you can wait.
2QB and best ball
A true 2QB league is superflex with the fallback removed: the second slot must hold a quarterback, so an empty one is a zero rather than a flex player scoring 8. Everything here applies with the volume turned up. Roster one more, take your pillar a round earlier, and never let both byes land in the same week. Best ball superflex applies the draft lessons and none of the in-season ones, because there is no in-season: three quarterbacks, drafted with the same one-pillar plan, and the platform picks the best two every week.
Key idea
The general rules get you to the draft. Your league's own curve tells you how hard to push them, and it is one click away once the league is synced.
Try it. Sync your Sleeper league and the Positional WAR page draws the quarterback line for your rules, with your own players marked on it.
Open League PulseBeen there
Mistakes I see every year
- Waiting out the run. The room took ten quarterbacks and you took none. You are starting QB25 in week 1 and trading a second-round pick for QB14 in week 3.
- Panicking into the run. Three quarterbacks went and you took the sixth-best one at pick 9. The running back you passed on is the one your opponent starts against you in the playoffs.
- Four quarterbacks in redraft. The fourth one starts zero games and costs you the handcuff.
- Two byes in one week. Nobody checked. Week 7 has an empty slot.
- Pricing a 30-year-old quarterback like a 30-year-old back. He has five good years left. The room is selling him like he has one.
- Holding the third quarterback. He is worth a starter to the team with two, and you are keeping him for a bye week in November.
- Reading the one-QB board. Every rankings board on this site has a superflex version. If the quarterbacks look too low, you are on the wrong board.
- Leaving the slot empty. A flex player scoring 8 beats a zero every week of the season.
Start to finish
A worked draft, with made-up picks
Say you have the seventh pick in a twelve-team PPR superflex redraft league that starts one quarterback, two running backs, three receivers, a tight end, a flex and the superflex. You pick 7th, then 18th, then 31st, then 42nd, and so on. Here is the whole method, in order, with the room behaving the way rooms behave.
| Pick | What the room did | What I do, and why |
|---|---|---|
| 1.07 | Two quarterbacks and four running backs are gone. | The best receiver on the board. Three quarterbacks I would be happy with are still there, and ten picks pass before my next turn. |
| 2.06 (pick 18) | Four more quarterbacks went in those ten picks. The run is on. | My pillar quarterback, the best of the two left in the tier. That is one of the twenty-four locked in. |
| 3.07 (pick 31) | The room has taken nine quarterbacks. Running backs have slid. | A running back who would have gone in round two in a one-quarterback league. This is the value the run created. |
| 4.06 (pick 42) | One more quarterback went. Twelve are gone, twelve of the twenty-four remain. | The best player available, a receiver. I count: four quarterbacks I like are left and twelve picks to my next turn. Some will survive. |
| 5.07 (pick 55) | Three quarterbacks went in a row. The tier has two names left. | My second quarterback, now, because the tier is about to be empty. Two of the twenty-four are mine. |
| 6 to 9 | The room fills out lineups. | Running backs and receivers. I do not look at a quarterback again for four rounds. |
| 10 or 11 | Backups start going. | My third quarterback: a starter on a bad team with a bye that does not collide with my first two. I check all three byes before I click. |
| After the draft | I look at every roster and count quarterbacks. The team with four is my first trade target in September. The team with two is who I sell to in October. |
Notice that the two quarterback picks were decided by counting the tier, not by a rule about rounds. From the seventh pick the pillar came in round two because the run started; from the eleventh pick it would have come at the turn; from the third pick it might have waited until round three. The plan is the same in every seat. The timing is the room's.
Try it. Want reps at pricing quarterbacks? Would You Rather puts a real trade from a real league in front of you, superflex leagues included, and asks you to call the winner before it shows the grade.
Play Would You RatherPre-flight
Before your draft
Eight questions, one draft. If you cannot tick one, you have homework before the clock starts, and it takes ten minutes.
FAQ
Questions, answered
What is a superflex league in fantasy football?
A superflex league has one lineup slot that can hold a quarterback as well as a running back, receiver or tight end. Because a quarterback almost always scores more than the other three, nearly every team puts a second quarterback in it, so the league needs about twice as many starting quarterbacks as a normal one. That is the whole change, and everything else about superflex strategy follows from it.
How many quarterbacks should I draft in a superflex league?
Three, in a normal twelve-team redraft league: two to start every week and one to cover bye weeks and the one injury a season you should expect. Draft the first two inside the first six rounds and the third late. A fourth quarterback in redraft is a bench spot that never scores; in a fourteen-team league or a true 2QB league, four is right because the waiver wire runs dry.
How many quarterbacks should I roster in superflex dynasty?
Four. Two starters, a bye-week cover, and a fourth who is a stash: a young backup with a path to a starting job, or a veteran on a one-year deal. Quarterbacks keep their value for years, so the fourth one on a dynasty roster is an asset the whole league will want the week his starter gets hurt, which is different from redraft, where he is dead weight.
Should I draft a quarterback in the first round of a superflex draft?
Often, and it depends on your pick. From an early pick, take the best player on the board and plan your quarterback for the round two and three turn, where you get two picks together. From a late pick, take one of the two best quarterbacks left at the round one and two turn, because about twenty-two picks pass before you choose again and the quarterback run happens in that gap. From the middle, take the best player and let the run tell you when to grab your first quarterback.
What is the difference between superflex and 2QB?
In superflex the second slot can hold a quarterback or a running back, receiver or tight end, so a bye week or an injury costs you a few points while you start a flex player there. In a 2QB league the second slot must be a quarterback, so an empty one is a zero. 2QB leagues need one more quarterback on every roster and price the position even harder, because there is no fallback.
How many quarterbacks should I take in superflex best ball?
Three in a ten or twelve-team room, four in a fourteen-team one or a 2QB one. Nobody sets a lineup in best ball, so the third quarterback is your bye cover and your injury cover at the same time, and every week the two highest scores count automatically. Spend the extra roster spots on receivers, where a lucky week is more likely to be counted.
Is TE premium the same thing as superflex?
No, and leagues often run both. Superflex changes how many quarterbacks the league needs. TE premium changes what a catch by a tight end is worth, usually half a point or a full point more than a catch by anyone else, which widens the gap between the best tight ends and the replacement. The two stack: a TE premium superflex league prices quarterbacks and elite tight ends higher than any other format.
How do I trade quarterbacks in a superflex league?
Sell your third quarterback to the team that has two, and do it before his bye week does it for you. A third quarterback is worth a lot on a value list and scores nothing on your bench, so the team that needs a starter will pay a starter's price for him. Buy the opposite way: a contender with a quarterback on injured reserve in November will pay far more for a backup than he was worth in August.
Next
Take it into your own league
The boards are the redraft superflex rankings, the dynasty superflex rankings and the two TE premium versions, rebuilt nightly. The draft is On The Clock, which watches the run for you. The trades are the trade calculator, and the season is League Pulse, where your league's own quarterback line lives. If you want the vocabulary first, superflex, 2QB, TE premium and the rest are in the glossary.